Idle Format

Step 5 of 5

Spending, randomised items and settling in

The last step is about the months after the first evening: deciding in advance what you will spend, understanding randomised purchases, and keeping the question "is this still worth it?" open rather than letting it be answered by habit.

Deciding the number before you attach a card

Step 1 described the structure of free-to-play pricing: many small decisions, taken while you are absorbed, with no running total in front of you. The remedy is to make one decision, in advance, while you are not absorbed.

Pick a figure per month in Australian dollars. It can legitimately be zero — a great many people play these games for years without spending anything, which is a feature of the model rather than an act of self-denial. If it is not zero, write it down somewhere you will see it, along with the date you will next review it. A figure in your head is not a budget; a figure on the fridge is.

Then decide what the figure is for. "Thirty dollars a month" behaves very differently from "thirty dollars a month, on things I have chosen in advance, never on containers". The second sentence is a budget. The first is a ceiling, and ceilings tend to get reached.

How payment gets attached, and how to keep it out

Step 3 deliberately ended before any payment method was added. Here is why: once a card is stored in an account, each later purchase is two clicks, and the deliberation disappears. Several arrangements keep the deliberation in place, and you can choose whichever suits the household.

  • Store nothing. Enter the details each time. The friction is the point.
  • Use prepaid value. If the publisher sells gift cards or a prepaid balance, buying a fixed amount creates a hard limit that cannot be exceeded without a deliberate second purchase.
  • Separate the card from the player. On a shared or family computer, the adult who holds the card makes the purchase. That is a household rule rather than a technical control, and it works as well as the conversation behind it.
  • Check your bank's controls. Many Australian banking apps allow spending notifications or merchant blocks. A notification for every transaction is a quiet, effective running total.

If a purchase ever goes wrong — charged twice, item not delivered, a payment you did not authorise — the publisher's support is the first stop, and the Australian Competition and Consumer Commission publishes guidance on consumer guarantees for digital products and on what to do about a problem with a purchase. Unauthorised charges are also a matter for your bank.

What a randomised purchase is

A randomised purchase — commonly called a container, crate, case or loot box — is a transaction where you pay a known amount for an unknown item drawn from a stated pool. You know the price. You do not know what you will receive until after you have paid.

Three things are worth understanding about them before you buy one.

The pool and the odds are two different disclosures. Many publishers list what could be inside. Fewer state how likely each outcome is. If the probabilities are published, read them; if they are not, you are buying without knowing the distribution, and that is worth noticing rather than shrugging at.

Duplicate handling changes the economics entirely. Some games convert a duplicate into currency; some do not. In a pool where duplicates are possible and not compensated, the expected cost of obtaining a specific item rises steeply with each purchase, which is rarely obvious from the shop page.

The item has no value outside the game. Step 3 covered the licence clause that almost all agreements contain. A randomised purchase is spending on entertainment, not acquiring an asset, and the agreement generally says so in as many words.

In Australia, computer games are classified by the Australian Classification Board, and the classification decision and its consumer advice are published in the national database. That database is the authoritative place to check how a particular title is classified and what the advice says about its content. This course does not state any title's classification or any legal threshold, because the Board is the body that publishes those and they change.

Randomised purchases and people under 18

If a person under 18 plays on the household account, randomised purchases deserve a separate, explicit conversation rather than being folded into a general spending rule. Paying real money for an unknown outcome is a different kind of transaction from buying a named item, and it is reasonable for a household to treat it differently — including deciding that it is not something minors in the house do at all.

Nothing in this course presents randomised purchases, or any simulated-gambling feature, as suitable for minors. The eSafety Commissioner publishes material for parents and carers on online games, including in-game spending, and is the appropriate Australian source for that guidance. The practical measures that work are unexciting: no stored card on an account a minor uses, prepaid value instead of open-ended payment, and an agreement reached before the first purchase rather than after it.

Premium time: the honest pros and cons

The commonest paid thing in these games is a subscription that multiplies what you earn per session. It is worth looking at squarely, because it is the purchase most people make first.

A premium subscription, weighed up
In its favourAgainst it
Fixed, known monthly cost — easy to budget and easy to cancel.It buys pace, not content; stopping returns you to the slower rate.
Nothing is random; you know exactly what you receive.Value depends entirely on hours played, so a quiet month is money spent for little.
Usually the thing a long-term player would choose if choosing one purchase.It is easy to renew automatically and forget it is running.
Does not interact with randomised mechanics at all.Once bought, the sunk cost can nudge you into playing to "use" it.

The practical advice that falls out of that table: if you are going to spend at all, a month of premium time bought deliberately is easier to reason about than the same amount spent on containers — and a diary reminder a few days before it renews turns an automatic payment back into a decision.

The monthly review

Put a date in the calendar one month after your first session, and then quarterly. The review takes ten minutes and asks five questions.

  1. What did I actually spend this month, from the bank statement rather than memory?
  2. Is that at or under the figure I wrote down before I started?
  3. How many evenings did I play, and did I enjoy them, or was it habit?
  4. Did the computer cope, or is the fan telling me something?
  5. Is there anything I want to change in the settings, the budget or the arrangement with the household?

The value of the review is not that it catches overspending — although it does. It is that it keeps the decision live. A game you consciously choose to keep playing is a hobby; a game you have simply not stopped playing is something else, and the only difference between them is the ten minutes.

Before you move on

There is no obligation in any of this. Nobody is required to spend money in a free-to-play game, nothing bad happens if you never open the shop, and deciding after a month that the game is not for you is a perfectly good outcome for a course like this one.

Leaving well

If you stop playing, three small actions are worth the five minutes they take. Cancel any recurring subscription properly, from the account page rather than by uninstalling and hoping. Remove any stored payment method. And leave the account itself in a recoverable state — a password manager entry and a working email address — because people return to these games years later, and an account you cannot recover is one you have thrown away.

Uninstalling is straightforward on both systems: Windows removes programs through Settings, Apps, Installed apps; macOS generally through the Applications folder or the publisher's own uninstaller. Large games also leave cached data behind, and the publisher's support page will say where. Reclaiming thirty or eighty gigabytes is a reasonable reason to bother.

If you would rather close the account entirely, look for the account deletion option on the publisher's site, and expect it to be final. Where you want to know what the company holds about you, the Office of the Australian Information Commissioner publishes general guidance on access and correction rights under the Privacy Act.

The worked example ends

The hypothetical Brisbane household sets a figure before anything is attached to the account: zero for the first month, then a review. No card is stored. They agree that containers are not something the teenager buys, and that any purchase is made by the adult.

At the one-month review, the figures are easy, because they are zero. Playing happened on four evenings. The laptop ran warm but coped on low settings. They decide to continue for another quarter and to consider one month of premium time if the playing keeps up — a decision they write down, with a date, rather than making it the next time the shop appears on screen.

The second possible ending is equally valid, and worth describing because courses rarely do. The teenager plays twice and loses interest. The household uninstalls, reclaims the disk space, keeps the account recoverable, and spends nothing. Both endings are successful completions of this course.

If you want to look at the vendor's own material on subscriptions, shop items or current content, it is on its site rather than here, since those details change and this page would go stale.

Visit the World of Warships website

Step 5 checklist

  1. Write down a monthly figure in Australian dollars before any payment method goes near the account. Zero is a valid figure.
  2. Write down what the figure may be spent on, and what it may not.
  3. Decide whether a card will be stored at all, or whether details are entered each time.
  4. If a person under 18 plays, agree the rule on randomised purchases explicitly, before the first one.
  5. Consider prepaid value instead of an open-ended payment method.
  6. Switch on transaction notifications in your banking app if it offers them.
  7. Before buying any container, find and read the published pool and, if given, the odds.
  8. Check how duplicates are handled before buying a second container of the same type.
  9. If you buy a subscription, put its renewal date in the calendar with a reminder a few days earlier.
  10. Put a one-month review in the calendar now, then quarterly.
  11. At each review, read the actual bank figure rather than recalling it.
  12. If you stop: cancel the subscription from the account page, remove stored payment details, and keep the account recoverable.
  13. Reclaim the disk space afterwards using the publisher's documented uninstall process.

All five checklists, formatted to print.