Idle Format

Step 3 of 5

Reading the account terms before you sign up

Creating an account takes ninety seconds and commits you to a document most people never open. This step shows you which parts of that document actually matter and how to set the account up properly the first time.

What an account is, and why it exists

In a game of this kind your progress is not stored on your computer. It is stored on the publisher's servers and attached to an identifier — the account. That arrangement is what lets you play on a different machine, and it is also what makes the account itself the valuable thing. Lose access to it and you lose everything attached to it, including anything you have paid for.

An account also creates a relationship. You are not buying a boxed product and walking away; you are entering a continuing agreement with a company that can change the service, suspend the account, or close it. Reading the terms is not a legal exercise. It is finding out what that company has reserved the right to do.

"Single opt-in", and what you are opting into

You will sometimes see the phrase single opt-in in material about game sign-ups. It describes a registration that is complete when you submit the form, without a second confirmation step such as clicking a link in an email. For the example title in this course, the affiliate network's own description of its partner programme refers to a single opt-in together with a download and the creation and activation of an account — that is the whole of what we have been told, and we do not add to it.

What matters to you as the person signing up is this: a registration that completes immediately gives you less of a pause than one that waits for an email. So make the decisions before you start typing rather than during. Which email address? Which display name? Which region? Having those three answers ready turns the sign-up into a formality instead of a series of small improvisations.

Four parts of the agreement worth reading

Nobody reads the whole document, and pretending otherwise is not useful. Four sections repay five minutes each, and you can find them by searching the page for a keyword.

Account suspension and termination

Search for "terminate" or "suspend". This section says on what grounds the company may close your account and whether anything you have purchased survives that. It is the single most consequential clause in most game agreements.

Purchases and virtual items

Search for "virtual" or "licence". Almost every agreement states that in-game items are licensed rather than owned, and that they have no cash value outside the game. Knowing this before you spend changes how you think about Step 5.

Changes to the service and the agreement

Search for "modify" or "amend". Online games change constantly; the agreement will say the company may alter the service and the terms, and how it will tell you. Note whether continued play counts as acceptance.

Conduct, chat and moderation

Search for "conduct". This covers what may be said in chat and what happens when the rule is broken. If a teenager in the house will be playing, read this one aloud with them. It is a more effective conversation than a rule imposed afterwards.

Before you move on

You are not expected to understand every clause. You are trying to answer four questions: can they close the account, does anything I pay for survive that, can they change the deal, and what are the rules for talking to strangers. If you can answer those, you have read enough.

The privacy settings screen

Most large games have a privacy or account settings page separate from the agreement, and the defaults on it are rarely the most private option. Go through it once, deliberately, on the day you create the account. Look for four controls.

  • Who can contact you. Friend requests, private messages and invitations from strangers can usually be limited or switched off.
  • Who can see your activity. Whether your profile, statistics and online status are public.
  • Marketing email. Whether the company may send promotional messages, often a pre-ticked box during sign-up.
  • Data sharing with partners. Whether information may be shared beyond the company itself, and whether there is a choice.

Australia's privacy regulator, the Office of the Australian Information Commissioner, publishes general guidance on personal information and on the Australian Privacy Principles. It is a useful reference for what the words on those screens mean, independently of any one company's phrasing.

Setting the account up securely

Three habits cover almost all of the practical risk, and all three are free.

  1. A unique password. Not one used anywhere else, and particularly not the one on your email account. A password manager, including the one already built into your browser or operating system, removes the need to remember it.
  2. Multi-factor authentication, if offered. This is a second check at login, usually a code from an app on your phone. It is the single most effective step against someone else getting into the account.
  3. A controlled email address. Whoever controls the email address controls the account, because that is where a password reset goes. For a household account set up on behalf of a younger person, this is the decision that determines who can recover it later.

The Australian Cyber Security Centre publishes plain-language guidance on passwords, multi-factor authentication and keeping software updated. Its advice is general-purpose and applies to a game account as readily as to a bank account.

Age ratings, classification and households

Computer games distributed in Australia are classified under the national classification scheme. The Australian Classification Board makes those decisions and publishes a searchable database of them, together with the consumer advice attached to each title — short phrases describing why a classification was given. That database is the authoritative source for any particular game, which is why this course sends you to it rather than stating a rating.

Two things are worth understanding about what a classification does and does not tell you. It describes the content the Board assessed. It does not describe what other players will say to your child in chat, because that is not classifiable content — it is other people. For that, the eSafety Commissioner is the relevant Australian body, with published material for parents and carers on online games, chat, and how to report serious online abuse.

If a person under 18 will be playing, the practical sequence is: check the classification and consumer advice; read the conduct section of the agreement together; set the contact and visibility options to the most restrictive setting that still lets them enjoy the game; and agree how purchases will work before any payment method goes near the account. That last point belongs to Step 5 and is the one most worth settling in advance.

Your position under Australian law

Buying a digital product in Australia engages the Australian Consumer Law, which is administered by the Australian Competition and Consumer Commission. Consumer guarantees apply to digital products and services, and they are not removed by a term in a company's own agreement. The ACCC publishes guidance on what the guarantees cover and on how to approach a problem with a digital purchase.

That matters at the point of sign-up in a specific way: if an agreement appears to say you have no rights at all in relation to a faulty or undelivered digital product, the correct response is not to accept that at face value but to read what the ACCC says about consumer guarantees. This course does not tell you what you are entitled to in any particular case, because that depends on facts it cannot know; it tells you which regulator publishes the answer.

Lookalike sign-up pages

Popular games attract imitation pages that collect account details or payment information. The protections are ordinary and effective: reach the sign-up page from the publisher's own site by typing the address or using a bookmark; check the address bar before typing anything; and treat any page offering free in-game currency in exchange for your login as what it is. Scamwatch, run by the National Anti-Scam Centre, publishes descriptions of current scams and a reporting form.

The vendor's own website is where its sign-up lives.

Visit the World of Warships website

The worked example continues

In the hypothetical Brisbane flat, the adult and the teenager sit down together for twenty minutes. They look the title up in the classification database and read the consumer advice. They read the conduct section of the agreement aloud and agree that chat with strangers will be limited at first. They create the account on an email address the adult controls, with a unique password stored in the browser's password manager, and switch on the second login check.

On the privacy screen they turn off messages from people who are not friends, make the profile non-public, and leave the marketing email box unticked. They choose the server region nearest Australia. Total elapsed time, including the reading, is under half an hour — and the two decisions they made deliberately here are the ones that would otherwise have been made by accident.

Step 3 checklist

Do this before creating the account, with the vendor's own site open.

  1. Decide the email address the account will use, and confirm who controls it.
  2. Decide a display name you are comfortable with strangers seeing.
  3. Find the account agreement and read the four sections: termination, virtual items, changes, and conduct.
  4. Write one sentence on what happens to purchases if the account is closed.
  5. Look the game up in the Australian Classification Board database and note the classification and consumer advice.
  6. If a person under 18 will play, read the conduct rules with them before the account exists.
  7. Create the account only from the vendor's own site, reached by a typed address or a bookmark.
  8. Use a password not used anywhere else, stored in a password manager.
  9. Switch on multi-factor authentication if it is offered.
  10. Open the privacy settings and set who can contact you, who can see you, and marketing email.
  11. Select the server region nearest Australia if a choice is given.
  12. Do not attach a payment method yet. That decision belongs to Step 5.

All five checklists, formatted to print.